![]() Doing so will not only unlock extended options for the selected platform, but also extended general-purpose options for deployment to native platforms under the Native tab in the Build panel. Users may select the target platform of deployment by selecting from the drop-down menu at the Platform property in the Build panel. Common Builder Configuration for Publishing to Native PlatformsĬocos Creator integrates deployment capabilities to various platforms in the form of modularized plug-ins. For more information, please refer to documentation on General Build Options. Publishing requires general-purpose builder configuration regardless of target platforms. ![]() For details, please refer to documentation on Setup Native Development Environment. Publishing to native platforms requires installation and configuration of the target platform’s intended IDEs. Options for publishing to iOS, Mac, and Windows are only accessible when using their corresponding operating systems. To access the Build panel, go to the top menu bar and select Project -> Build.Ĭocos Creator currently supports deployment to native platforms including Android, iOS, Mac and Windows. ![]() Native engine memory leak detection system Getting Started Example - First Data InteractionĬalling the Engine API and Project Script Resource Management Considerations - meta files Cocos Creator 3.5 Native Built Project Upgrade Guideīuild a Scene Image Using the Scene PanelĬustom Materials for 2D Rendering ObjectsĭragonBones ArmatureDisplay Component ReferenceĬreate a List of Dynamically Generated ContentĬreating Animation Components and Animation Clips
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |